![]() But exploration felt somewhat tedious thanks to navigating with a compass and a map and not knowing my exact location. It felt like it was built on the idea that this island was my playground to explore and appreciate.īeing so open and sandbox-y, the island was full of secrets like little challenges, collectibles, and fun puzzles. Of course, that was only a third of the songs available too. At any time, I could summon a bird, grow a bomb plant, or even change the time of day. It’s quite similar to the ocarina from The Legend of Zelda: Ocarina of Time but with way more options. I really hope there are many more of these since they were a fun glimpse at this culture.īuilding on that, my favorite implementation of the ukulele was its ability to manipulate the world. ![]() On top of that, the game let me appreciate the scenes play out thanks to an auto-play option. I knew that there’d be musical elements, what with being able to use the ukulele whenever I wanted, but I didn’t expect full musical moments that were so much fun to play. It’s a musical mini-game where Tchia chimes in with her ukulele. While the story itself didn’t completely grab me, the music convinced me I wanted to see what was next.ĭuring one of the story moments, the entire town Tchia helped break out into song while creating a big feast. This didn’t just feel like an island it felt like there was love and care invested in making this an accurate portrayal of a culture. ![]() Every character was acted by locals from New Caledonia in their native Drehu language. I ended up having so much fun flying, crawling, swimming, and running around this beautiful island.Īs for the story, the glimpses I got weren’t the most engaging, but I’m excited to see where it goes. So what started as frustrating ended up being one of my favorite parts about Tchia. Then, there were upgrade orbs scattered throughout the map, allowing me to increase my time possessing the animals. Once I got the hang of balancing spirit jumping, maximized my time in the animal’s body (in this case, a crab), and quickly jumped out to recharge it, I was having a blast. The time allowed for spirit jumping is surprisingly short, but this was absolutely a skill issue. The island was beautiful, yet I was initially disappointed. I immediately went and took control of an animal to explore. The first thing I wanted to try was spirit jumping. I was given full reign to explore the first island with almost every one of Tchia’s abilities at my disposal. She has already grasped her powers and is exploring the first island for clues of her father’s whereabouts. The preview put me several hours into Tchia’s adventure. These problems range from helping them gather food to cooking to stopping Maevora, the kidnapper, and their attempts at destroying the environment for personal gain. With her powers and ukulele, she travels across an archipelago stopping evil cloth creatures called Maano and helping small villages with their own problems. She has a unique gift that allows her to possess animals through the art of spirit jumping. In Tchia, your goal is to help Tchia, the protagonist, rescue her kidnapped father. I was lucky enough to find out that my initial thoughts were right on the money during my preview playthrough of Tchia, which gave me free roam of the first island and a small glimpse of the story. From its not-so-subtle messages about preserving an environment and culture to possessing animals to explore islands inspired by the South Pacific island New Caledonia, it looked like an enjoyable and wholesome experience. It wasn’t the most stylish or flashy, yet it seemed full of heart and soul. All of those boxes were checked when I saw the first trailer for Tchia, from Awaceb, during The Game Awards in 2020. There is something that draws me to new games that implement rarely used mechanics or tackle a location or topic seldom covered.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |